top of page
Top
BMG_logo-brass01_buffer02.png

Unannounced Project

Brass Lion Entertainment | 2021 - Present

Senior Game Designer

  • AI and Combat Design

Logo-RED_SMOKE-1500x500.jpg

FAR CRY 6

Ubisoft Toronto | 2018 - 2021

Game Designer

  • Designed AI archetypes including, tanks, anti-air mechs, and the Demogorgon (Stranger Things DLC)

  • Designed AI, player, and world reactions to new gameplay effects including poison, EMP, and stun blind

  • Designed and led the strike team for AI and player horse riding gameplay

  • Balanced damage of weapons, Difficulty Scaling system, and gear

Screenshot 2021-07-19 203025_edited.jpg

SYNC

Independent | 2017 -2018

Developer

  • Developed a puzzle game around synchronizing shapes in visually pleasing shifting patterns

  • Combined gameplay, music, and visuals with the intention to help the player relax and destress

headrushtitle_edited.jpg

HEAD RUSH

Jellyware Games | 2017 - 2018

Developer

  • Developed an arcade time-trial flying game with a team of 5 in 8 months

  • Designed and developed the 3Cs for the character controller

  •  Led refactoring of the player and game manager to improve team workflow

© 2021 by Eleanor Chan

bottom of page