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Eleanor Chan
Game Designer
Unannounced Project
Brass Lion Entertainment | 2021 - Present
Senior Game Designer
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AI and Combat Design
FAR CRY 6
Ubisoft Toronto | 2018 - 2021
Game Designer
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Designed AI archetypes including, tanks, anti-air mechs, and the Demogorgon (Stranger Things DLC)
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Designed AI, player, and world reactions to new gameplay effects including poison, EMP, and stun blind
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Designed and led the strike team for AI and player horse riding gameplay
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Balanced damage of weapons, Difficulty Scaling system, and gear
SYNC
Independent | 2017 -2018
Developer
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Developed a puzzle game around synchronizing shapes in visually pleasing shifting patterns
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Combined gameplay, music, and visuals with the intention to help the player relax and destress
HEAD RUSH
Jellyware Games | 2017 - 2018
Developer
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Developed an arcade time-trial flying game with a team of 5 in 8 months
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Designed and developed the 3Cs for the character controller
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Led refactoring of the player and game manager to improve team workflow
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